Tooltip
Activating a Coil inflicts 350 Physical damage to the player who activates it and triggers the Coil's effect. In addition, the Coil draws in and absorbs the 2 nearest s.
How it works
Explosive Shrapnel is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 350.
- Effect 2 is Dummy (effect type 3). Its base value is 2.
What it does
Explosive Shrapnel is a Physical spell with an instant cast and a range of 500 yards. When cast it deals Physical damage (base value 350).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 500 yards (Five Hundred Yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 350 |
| Effect #2 | Dummy (3) Value: 2 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Explosive Shrapnel appears in: 1 boss encounter.
Boss encounters
- The One-Armed Bandit in Liberation of Undermine
Journal section: Stage One: That's RNG, Baby! > Spin To Win! > Fabulous Prizes > Reward: Shock and Flame > Superheated Coil; Stage One: That's RNG, Baby! > Spin To Win! > Fabulous Prizes > Reward: Shock and Bomb > Dynamite-Laden Coil; Stage One: That's RNG, Baby! > Spin To Win! > Fabulous Prizes > Shock and Coin > Premium Currency Coil; Stage Two: This Game Is Rigged! > Spin To Win! > Linked Machines > Hyper Coil
Encounter creatures: Reel Assistant, One-Armed BanditRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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