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Falling Slam

Spell

Falling Slam

Nature

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Instant castAnywhere - Unlimited

Leaps at a targeted location, inflicting 65000 Nature damage to all enemies and an additional 680.135 Nature damage to all targets.

Falling Slam

Tooltip

Leaps at a targeted location, inflicting 65000 Nature damage to all enemies and an additional 680.135 Nature damage to all targets.

How it works

Falling Slam is built from 4 client effects, applied in this order:

  1. Effect 1 is Jump to Destination (effect type 42).
  2. Effect 2 is Power Burn (effect type 62). Its base value is 100.
  3. Effect 3 is Trigger Missile (effect type 32). It triggers Falling Slam.
  4. Effect 4 is Trigger Missile (effect type 32). It triggers Energized Fist.

What it does

Falling Slam is a Nature spell with an instant cast and an unlimited range. When cast it makes the caster jump to a location, burns a resource on the target (base value 100) and launches a missile. It also casts Falling Slam (record #182362) and Energized Fist.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1Jump to Destination (42)
Misc value: 250, 300
Effect #2Power Burn (62)
Value: 100
Misc value: 3
Effect #3Trigger Missile (32)
Trigger spell: Falling Slam
Effect #4Trigger Missile (32)
Trigger spell: Energized Fist

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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