Tooltip
Leaps at a targeted location, inflicting 65000 Nature damage to all enemies and an additional 680.135 Nature damage to all targets.
How it works
Falling Slam is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 680.135. Its area radius is 300 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 65000. Its area radius is 30 yards.
- Effect 3 is effect type 144, which the datamine does not name. Its base value is 150. Its area radius is 30 yards.
What it does
Falling Slam is a Nature spell with an instant cast and an unlimited range. When cast it deals Nature damage (base value 680.135) in a 300 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 680.135 Radius: 300 yards |
| Effect #2 | Dummy (3) Value: 65000 Radius: 30 yards |
| Effect #3 | Effect 144 Value: 150 Misc value: 250, 250 Radius: 30 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Falling Slam appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Iron Reaver in Hellfire Citadel
Journal section: Air Operation
Encounter creatures: Iron ReaverRaid boss ability
Spells that cast it
- Falling SlamTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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