Tooltip
Leaps at a targeted location, inflicting 65000 Nature damage to all enemies and an additional 680.135 Nature damage to all targets.
How it works
Falling Slam is built from 3 client effects, applied in this order:
- Effect 1 is Jump to Destination (effect type 42).
- Effect 2 is Power Burn (effect type 62). Its base value is 100.
- Effect 3 is Trigger Missile (effect type 32). It triggers Falling Slam.
What it does
Falling Slam is a Nature spell with an instant cast and an unlimited range. When cast it makes the caster jump to a location, burns a resource on the target (base value 100) and launches a missile. It also casts Falling Slam (record #187377).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Jump to Destination (42) Misc value: 250, 300 |
| Effect #2 | Power Burn (62) Value: 100 Misc value: 3 |
| Effect #3 | Trigger Missile (32) Trigger spell: Falling Slam |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.