Tooltip
Rik's machine short circuits sending a jolt of electricity through several players, inflicting 9 Nature damage. The electricity lingers in them for 9 sec, inflicting 8 Nature damage to players every 1.5 sec and increasing the target's Nature damage taken by 75% for 9 sec.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 9.
What it does
Faulty Zap is a Nature spell with an instant cast and an unlimited range. When cast it deals Nature damage (base value 9).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 9 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.