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Faulty Zap

Spell

Faulty Zap

Nature

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Instant cast0.5 sec cooldownOne Thousand Yards

Nature spell.

Faulty Zap

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Faulty Zap is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 500 yards.
  2. Effect 2 is Dummy (effect type 3). Its area radius is 8 yards.

What it does

Faulty Zap is a Nature spell with an instant cast, an unlimited range and a 0.5 sec cooldown.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range1000 yards (One Thousand Yards)
Cast timeInstant
Cooldown0.5 sec
Global cooldownNone
Effect #1Dummy (3)
Radius: 500 yards
Effect #2Dummy (3)
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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