Tooltip
Rik's machine short circuits sending a jolt of electricity through several players, inflicting 9 Nature damage. The electricity lingers in them for 9 sec, inflicting 8 Nature damage to players every 1.5 sec and increasing the target's Nature damage taken by 75% for 9 sec.
How it works
- Effect 1 is Dummy (effect type 3). Its area radius is 200 yards. It triggers Faulty Zap.
What it does
Faulty Zap is a Nature spell with an instant cast and a range of 100 yards. It also casts Faulty Zap (record #467108).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Dummy (3) Radius: 200 yards Trigger spell: Faulty Zap |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Faulty Zap appears in: 1 boss encounter.
Boss encounters
- Rik Reverb in Liberation of Undermine
Journal section: Stage One: Party Starter
Encounter creatures: Amplifier, Rik ReverbRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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