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Faulty Zap

Spell

Faulty Zap

Nature

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Instant castVision Range (AOI)

Rik's machine short circuits sending a jolt of electricity through several players, inflicting 9 Nature damage.

Faulty Zap

Tooltip

Rik's machine short circuits sending a jolt of electricity through several players, inflicting 9 Nature damage. The electricity lingers in them for 9 sec, inflicting 8 Nature damage to players every 1.5 sec and increasing the target's Nature damage taken by 75% for 9 sec.

How it works

  1. Effect 1 is Dummy (effect type 3). Its area radius is 200 yards. It triggers Faulty Zap.

What it does

Faulty Zap is a Nature spell with an instant cast and a range of 100 yards. It also casts Faulty Zap (record #467108).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Vision Range (AOI))
Cast timeInstant
Effect #1Dummy (3)
Radius: 200 yards
Trigger spell: Faulty Zap

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Faulty Zap appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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