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Fel Rush

Spell

Fel Rush

PhysicalHolyFireNatureFrostShadowArcane

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Instant castSelf Only

Rush forward, incinerating anything in your path for (43.5% of Attack Power) Chaos damage.

Fel Rush

Tooltip

Rush forward, incinerating anything in your path for (43.5% of Attack Power) Chaos damage.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 250. It scales with 2.94 times attack power. Its area radius is 5 yards.

What it does

Fel Rush is a Physical, Holy, Fire, Nature, Frost, Shadow and Arcane spell with an instant cast and no range (it targets the caster). When cast it deals Physical, Holy, Fire, Nature, Frost, Shadow and Arcane damage (base value 250) in a 5 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical, Holy, Fire, Nature, Frost, Shadow, Arcane
RangeSelf Only
Cast timeInstant
Effect #1School Damage (2)
Value: 250
Attack power coefficient: 2.94
Radius: 5 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Fel Rush appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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