Tooltip
Charges forward at a target, inflicting Physical damage and slowing enemies for 3 sec on arriving.
How it works
Fel Rush is built from 2 client effects, applied in this order:
- Effect 1 is Jump (effect type 41). It triggers Fel Rush.
- Effect 2 is School Damage (effect type 2). Its base value is 150. Its area radius is 4 yards.
What it does
Fel Rush is a Physical spell with a 1.5 sec cast and a range of 30 yards. When cast it makes the caster jump to the target and deals Physical damage (base value 150) in a 4 yard radius. It also casts Fel Rush (record #239812).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 1.5 sec |
| Effect #1 | Jump (41) Misc value: 10, 10 Trigger spell: Fel Rush |
| Effect #2 | School Damage (2) Value: 150 Radius: 4 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.