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Fel Rush

Spell

Fel Rush

Physical

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1.5 secMedium Range

Charges forward at a target, inflicting Physical damage and slowing enemies for 3 sec on arriving.

Fel Rush

Tooltip

Charges forward at a target, inflicting Physical damage and slowing enemies for 3 sec on arriving.

How it works

Fel Rush is built from 2 client effects, applied in this order:

  1. Effect 1 is Jump (effect type 41). It triggers Fel Rush.
  2. Effect 2 is School Damage (effect type 2). Its base value is 150. Its area radius is 4 yards.

What it does

Fel Rush is a Physical spell with a 1.5 sec cast and a range of 30 yards. When cast it makes the caster jump to the target and deals Physical damage (base value 150) in a 4 yard radius. It also casts Fel Rush (record #239812).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range30 yards (Medium Range)
Cast time1.5 sec
Effect #1Jump (41)
Misc value: 10, 10
Trigger spell: Fel Rush
Effect #2School Damage (2)
Value: 150
Radius: 4 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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