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Fel Rush

Spell

Fel Rush

PhysicalHolyFireNatureFrostShadowArcane

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Instant castSelf Only

Rush forward, incinerating anything in your path for 1.7 Chaos damage.

Fel Rush

Tooltip

Rush forward, incinerating anything in your path for 1.7 Chaos damage.

How it works

Fel Rush is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
  2. Effect 2 is effect type 254, which the datamine does not name. Its area radius is 16 yards.

What it does

Fel Rush is a Physical, Holy, Fire, Nature, Frost, Shadow and Arcane spell with an instant cast, no range (it targets the caster) and effects that last 0.3 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical, Holy, Fire, Nature, Frost, Shadow, Arcane
RangeSelf Only
Cast timeInstant
Duration0.3 sec
Effect #1Apply Aura (6)
Aura type id 4
Effect #2Effect 254
Misc value: 309
Radius: 16 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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