Spell
Feral Spirit
Physical
Casting Sundering summons 1 Fire Feral Spirits and Doom Winds summons 1 Nature Feral Spirits by your side for 8 sec.
Tooltip
Casting Sundering summons 1 Fire Feral Spirits and Doom Winds summons 1 Nature Feral Spirits by your side for 8 sec.
An Elemental Spirit Raptor infused with Fire or Nature magic, granting the summoner with 5% increased Fire or Nature damage and 5% Physical damage for 8 sec.
How it works
Its aura procs every time its trigger condition is met.
Feral Spirit is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1.
What it does
Feral Spirit is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 1 Misc value: 4 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 1 Misc value: 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Feral Spirit appears in: 1 talent.
Talents
- Feral Spirit for Shaman (Elemental, Enhancement, Restoration)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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