Tooltip
Throws a fiery ball that causes Fire damage. The victim is afflicted with Rising Flames.
How it works
Fireball is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 40.
- Effect 2 is Trigger Missile (effect type 32). It triggers Rising Flames.
What it does
Fireball is a Fire spell with a 2 sec cast and a range of 100 yards. When cast it deals a percentage of weapon damage (base value 40) and launches a missile. It also casts Rising Flames.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 2 sec |
| Effect #1 | Weapon % Damage (31) Value: 40 |
| Effect #2 | Trigger Missile (32) Trigger spell: Rising Flames |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Fireball appears in: 2 boss encounters and 1 spell that casts it.
Boss encounters
- Jadefire Masters in Battle of Dazar'alor
Journal section: Anathos Firecaller
Encounter creatures: Ma'ra Grimfang, Anathos FirecallerRaid boss ability - Jadefire Masters in Battle of Dazar'alor
Journal section: Manceroy Flamefist
Encounter creatures: Manceroy Flamefist, MestrahRaid boss ability
Spells that cast it
- Fire ThrowerTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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