Tooltip
Fires a quick jet of fire at your target, causing 1100 Fire damage. Awards 1 combo point.
How it works
Each cast of Flame Spike costs 10 Energy. Casting it triggers a 1 sec global cooldown.
Flame Spike is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1100.
- Effect 2 is Energize (effect type 30). Its base value is 1.
What it does
Flame Spike is a Fire spell with an instant cast and a range of 60 yards. When cast it deals Fire damage (base value 1100) and restores a resource (base value 1).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Cost | 10 Energy |
| Range | 60 yards (Extra Long Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Value: 1100 |
| Effect #2 | Energize (30) Value: 1 Misc value: 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.