Tooltip
Escapes to the Master. Flee removes all stun and roots.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is Jump (effect type 41). Its base value is 1.
What it does
Flee is a Fire spell with an instant cast, a range of 40 yards and a 20 sec cooldown. When cast it makes the caster jump to the target.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 20 sec |
| Global cooldown | None |
| Effect #1 | Jump (41) Value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Flee appears in: 1 spell that casts it.
Spells that cast it
- FleeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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