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Flying Kick

Spell

Flying Kick

Physical

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2 secExtended Range

The caster hurls themselves through the air, inflicting 4.3159 physical damage to their target and knocking them back.

Flying Kick

Tooltip

The caster hurls themselves through the air, inflicting 4.3159 physical damage to their target and knocking them back.

How it works

Flying Kick is built from 4 client effects, applied in this order:

  1. Effect 1 is Jump (effect type 41).
  2. Effect 2 is School Damage (effect type 2). Its base value is 4.3159.
  3. Effect 3 is effect type 138, which the datamine does not name. Its base value is 100.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Flying Kick is a Physical spell with a 2 sec cast, a range of 50 yards and effects that last 1 sec. When cast it makes the caster jump to the target, deals Physical damage (base value 4.3159) and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50 yards (Extended Range)
Cast time2 sec
Duration1 sec
Effect #1Jump (41)
Effect #2School Damage (2)
Value: 4.3159
Effect #3Effect 138
Value: 100
Misc value: 100
Effect #4Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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