Tooltip
Shouts at nearby enemies causing them to flee in fear for 4 sec.
How it works
Its aura procs every time its trigger condition is met.
Frightening Shout is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 7. It applies the fleeing mechanic. Its area radius is 100 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -45. It scales with 1 times spell power. Its area radius is 100 yards.
What it does
Frightening Shout is a spell with a 3 sec cast, a range of 10 yards and effects that last 4 sec. When cast it applies an aura with the fleeing mechanic in a 100 yard radius and applies an aura in a 100 yard radius. The client files the whole spell under the fleeing mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | 3 sec |
| Duration | 4 sec |
| Mechanic | Fleeing |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 7 Mechanic: Fleeing Radius: 100 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -45 Spell power coefficient: 1 Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Frightening Shout appears in: 1 boss encounter.
Boss encounters
- Inquisitor Tormentorum in Vault of the Wardens
Journal section: Open Prisons > Cellblock 3-0x68-1x0 > Void-Touched Juggernaught
Encounter creatures: Inquisitor TormentorumDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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