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Gale Force

Spell

Gale Force

Nature

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Instant castTwo-Hundred Yard Range

The Looming Tempest harnesses the power of the elements, manifesting the storm at player's locations every 10 sec inflicting 35 Nature damage to players standing and knocking them back.

Gale Force

Tooltip

The Looming Tempest harnesses the power of the elements, manifesting the storm at player's locations every 10 sec inflicting 35 Nature damage to players standing and knocking them back.

How it works

Gale Force is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 35. Its area radius is 6 yards.
  2. Effect 2 is effect type 144, which the datamine does not name. Its base value is 150. Its area radius is 6 yards.

What it does

Gale Force is a Nature spell with an instant cast and a range of 200 yards. When cast it deals Nature damage (base value 35) in a 6 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Effect #1School Damage (2)
Value: 35
Radius: 6 yards
Effect #2Effect 144
Value: 150
Misc value: 100
Radius: 6 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Gale Force appears in: 2 spells that cast it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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