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Gale Force

Spell

Gale Force

Nature

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3 secSelf Only

Azurethos' unleashes a massive burst of wind in a line in front of him, inflicting 30.6621 Nature damage to any players caught in the burst and knocking them back extremely far.

Gale Force

Tooltip

Azurethos' unleashes a massive burst of wind in a line in front of him, inflicting 30.6621 Nature damage to any players caught in the burst and knocking them back extremely far.

How it works

Gale Force is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 30.6621. Its area radius is 100 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 150. Its area radius is 100 yards.

What it does

Gale Force is a Nature spell with a 3 sec cast and no range (it targets the caster). When cast it deals Nature damage (base value 30.6621) in a 100 yard radius and has a Knock Back effect in a 100 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time3 sec
Effect #1School Damage (2)
Value: 30.6621
Radius: 100 yards
Effect #2Knock Back (98)
Value: 150
Misc value: 100
Radius: 100 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Gale Force appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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