Tooltip
Azurethos' unleashes a massive burst of wind in a line in front of him, inflicting 30.6621 Nature damage to any players caught in the burst and knocking them back extremely far.
How it works
Gale Force is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Jump to Destination (effect type 42). Its area radius is 5 yards. It triggers Gale Force.
What it does
Gale Force is a Nature spell with an instant cast and a range of 300 yards. When cast it makes the caster jump to a location up to 5 yards. It also casts Gale Force (record #274829).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Effect #1 | Dummy (3) |
| Effect #2 | Jump to Destination (42) Radius: 5 yards Trigger spell: Gale Force |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Gale Force appears in: 1 boss encounter.
Boss encounters
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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