Tooltip
Inflicts Physical damage and additional Physical damage every 3 sec for 9 sec.
How it works
Gore is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 60 per tick. It applies the bleeding mechanic. It ticks every 3 sec, 3 times over the full 9 sec (180 base in total).
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 125.
What it does
Gore is a Physical spell with an instant cast, a range of 5 yards and effects that last 9 sec. When cast it applies an aura with the bleeding mechanic every 3 sec and deals a percentage of weapon damage (base value 125).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 9 sec |
| Effect #1 | Apply Aura (6) Aura type id 70 Value: 60 Mechanic: Bleeding Period: every 3 sec |
| Effect #2 | Weapon % Damage (31) Value: 125 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.