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Gore

Spell

Gore

Physical

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0.6 sec3 sec cooldownCombat Range

Pierces the target with sharp horns inflicting Physical damage and causing the target to bleed for additional Physical damage every 2 sec for 8 sec.

Gore

Tooltip

Pierces the target with sharp horns inflicting Physical damage and causing the target to bleed for additional Physical damage every 2 sec for 8 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Gore is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 150.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 20 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 4 times over the full 8 sec (80 base in total).

What it does

Gore is a Physical spell with a 0.6 sec cast, a range of 5 yards, a 3 sec cooldown and effects that last 8 sec. When cast it deals a percentage of weapon damage (base value 150) and applies an aura with the bleeding mechanic every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast time0.6 sec
Cooldown3 sec
Global cooldownNone
Duration8 sec
Effect #1Weapon % Damage (31)
Value: 150
Effect #2Apply Aura (6)
Aura type id 70
Value: 20
Mechanic: Bleeding
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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