Tooltip
Gores the target, inflicting Physical damage and causing them to bleed every 1 sec for 5 sec.
How it works
Its dispel type is client id 11.
Gore is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 8.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4 per tick. It ticks every 1 sec, 5 times over the full 5 sec (20 base in total).
What it does
Gore is a Physical spell with an instant cast, a range of 5 yards and effects that last 5 sec. When cast it deals Physical damage (base value 8) and applies an aura every 1 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 5 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Effect #1 | School Damage (2) Value: 8 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 4 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.