Tooltip
Deals 49.96 damage and an additional 7.13714 damage per sec. Lasts 6 sec.
How it works
Its dispel type is client id 11.
Gore is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 7.1371 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 6 times over the full 6 sec (42.82 base in total).
- Effect 2 is School Damage (effect type 2). Its base value is 49.96.
What it does
Gore is a Physical spell with an instant cast, a range of 5 yards and effects that last 6 sec. When cast it applies an aura with the bleeding mechanic every 1 sec and deals Physical damage (base value 49.96). The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 6 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 7.1371 Mechanic: Bleeding Period: every 1 sec |
| Effect #2 | School Damage (2) Value: 49.96 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.