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Gore

Spell

Gore

Physical

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Instant castCombat Range

Deals 49.96 damage and an additional 7.13714 damage per sec.

Gore

Tooltip

Deals 49.96 damage and an additional 7.13714 damage per sec. Lasts 6 sec.

How it works

Its dispel type is client id 11.

Gore is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 7.1371 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 6 times over the full 6 sec (42.82 base in total).
  2. Effect 2 is School Damage (effect type 2). Its base value is 49.96.

What it does

Gore is a Physical spell with an instant cast, a range of 5 yards and effects that last 6 sec. When cast it applies an aura with the bleeding mechanic every 1 sec and deals Physical damage (base value 49.96). The client files the whole spell under the bleeding mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Duration6 sec
MechanicBleeding
Dispel typeDispel type id 11
Effect #1Apply Aura (6)
Aura type id 3
Value: 7.1371
Mechanic: Bleeding
Period: every 1 sec
Effect #2School Damage (2)
Value: 49.96

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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