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Grasp of the Sunken City

Spell

Grasp of the Sunken City

Shadow

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4 secSelf Only

Upon reaching full energy, Vol'zith the Whisperer pulls all players into a sunken realm, sealing them away and drowning them until they defeat the shadowy denizens within and rescue their allies.

Grasp of the Sunken City

Tooltip

Upon reaching full energy, Vol'zith the Whisperer pulls all players into a sunken realm, sealing them away and drowning them until they defeat the shadowy denizens within and rescue their allies.

How it works

Each cast of Grasp of the Sunken City costs 100 Energy.

Grasp of the Sunken City is built from 3 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 300 yards.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Grasp of the Sunken City.
  3. Effect 3 is effect type 61, which the datamine does not name.

What it does

Grasp of the Sunken City is a Shadow spell with a 4 sec cast and no range (it targets the caster). It also casts Grasp of the Sunken City (record #267444).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Cost100 Energy
RangeSelf Only
Cast time4 sec
Effect #1Dummy (3)
Radius: 300 yards
Effect #2Trigger Spell (64)
Trigger spell: Grasp of the Sunken City
Effect #3Effect 61
Misc value: 63422

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Grasp of the Sunken City appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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