Tooltip
Upon reaching full energy, Vol'zith the Whisperer pulls all players into a sunken realm, sealing them away and drowning them until they defeat the shadowy denizens within and rescue their allies.
How it works
Each cast of Grasp of the Sunken City costs 100 Energy.
Grasp of the Sunken City is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 300 yards.
- Effect 2 is Trigger Spell (effect type 64). It triggers Grasp of the Sunken City.
- Effect 3 is effect type 61, which the datamine does not name.
What it does
Grasp of the Sunken City is a Shadow spell with a 4 sec cast and no range (it targets the caster). It also casts Grasp of the Sunken City (record #267444).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Cost | 100 Energy |
| Range | Self Only |
| Cast time | 4 sec |
| Effect #1 | Dummy (3) Radius: 300 yards |
| Effect #2 | Trigger Spell (64) Trigger spell: Grasp of the Sunken City |
| Effect #3 | Effect 61 Misc value: 63422 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Grasp of the Sunken City appears in: 1 boss encounter.
Boss encounters
- Vol'zith the Whisperer in Shrine of the Storm
Encounter creatures: Vol'zith the WhispererDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Grasp of the Sunken City at Wowhead (opens Wowhead in a new tab)