How it works
Grasp of the Sunken City is built from 6 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 261.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 164.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 155. Its base value is -50.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 260.
- Effect 6 is Trigger Spell (effect type 64). It triggers Grasp of the Sunken City.
What it does
Grasp of the Sunken City is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 1 sec. It also casts Grasp of the Sunken City (record #278209).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 261 Misc value: 10745 |
| Effect #2 | Apply Aura (6) Aura type id 226 Period: every 1 sec |
| Effect #3 | Apply Aura (6) Aura type id 164 |
| Effect #4 | Apply Aura (6) Aura type id 155 Value: -50 |
| Effect #5 | Apply Aura (6) Aura type id 260 Misc value: 1502, 7 |
| Effect #6 | Trigger Spell (64) Trigger spell: Grasp of the Sunken City |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.