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Grasp of the Sunken City

Spell

Grasp of the Sunken City

Shadow

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Instant castSelf Only

Upon reaching full energy, Vol'zith the Whisperer pulls all players into a sunken realm, sealing them away and drowning them until they defeat the shadowy denizens within and rescue their allies.

Grasp of the Sunken City

Tooltip

Upon reaching full energy, Vol'zith the Whisperer pulls all players into a sunken realm, sealing them away and drowning them until they defeat the shadowy denizens within and rescue their allies.

How it works

Grasp of the Sunken City is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 69. Its base value is 500.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 600 times over the full 10 min. It triggers spell id 273315.

What it does

Grasp of the Sunken City is a Shadow spell with an instant cast, no range (it targets the caster) and effects that last 10 min. When cast it applies an aura and applies an aura every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast timeInstant
Duration10 min
Effect #1Apply Aura (6)
Aura type id 69
Value: 500
Misc value: 127
Effect #2Apply Aura (6)
Aura type id 23
Period: every 1 sec
Trigger spell id 273315

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Grasp of the Sunken City appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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