Tooltip
Smashes the ground, inflicting 2.33442 Physical damage to nearby enemies.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Ground Smash is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 8 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 2.3344. Its area radius is 8 yards.
- Effect 3 is Instakill (effect type 1). Its area radius is 8 yards.
What it does
Ground Smash is a Physical spell with a 2 sec cast, a range of 30 yards and an 8 sec cooldown. When cast it deals Physical damage (base value 2.3344) in an 8 yard radius and kills the target outright in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 2 sec |
| Cooldown | 8 sec |
| Global cooldown | None |
| Effect #1 | Dummy (3) Radius: 8 yards |
| Effect #2 | School Damage (2) Value: 2.3344 Radius: 8 yards |
| Effect #3 | Instakill (1) Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.