Tooltip
A large gust of wind strikes nearby enemies, inflicting Nature damage and knocking them back.
How it works
Gust is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 200. Its area radius is 4.5 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 100. Its area radius is 6 yards.
What it does
Gust is a Nature spell with an instant cast and a range of 5 yards. When cast it deals Nature damage (base value 200) in a 4.5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 200 Radius: 4.5 yards |
| Effect #2 | Effect 144 Value: 100 Misc value: 75, 75 Radius: 6 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Gust appears in: 1 spell that casts it.
Spells that cast it
- GustTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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