How it works
Gust is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 100 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 35. Its area radius is 40 yards.
- Effect 3 is Knock Back (effect type 98). Its base value is 100. Its area radius is 40 yards.
What it does
Gust is a Nature spell with a 2.5 sec cast and a range of 100 yards. When cast it deals Nature damage (base value 35) in a 40 yard radius and has a Knock Back effect in a 40 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 2.5 sec |
| Effect #1 | Dummy (3) Radius: 100 yards |
| Effect #2 | School Damage (2) Value: 35 Radius: 40 yards |
| Effect #3 | Knock Back (98) Value: 100 Misc value: 150 Radius: 40 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.