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Hammer and Anvil

Spell

Hammer and Anvil

Holy

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Paladin

Instant castSelf Only

Judgment critical strikes cause a shockwave around the target, healing to up to 5 injuried allies for (113.4% of Spell Power).

Hammer and Anvil

Tooltip

Judgment critical strikes cause a shockwave around the target, healing to up to 5 injuried allies for (113.4% of Spell Power).

How it works

Its aura procs every time its trigger condition is met.

Hammer and Anvil is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 100.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 100.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 5.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 5.

What it does

Hammer and Anvil is a Holy spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly
RangeSelf Only
Cast timeInstant
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 4
Value: 100
Effect #2Apply Aura (6)
Aura type id 4
Value: 100
Effect #3Apply Aura (6)
Aura type id 4
Value: 5
Effect #4Apply Aura (6)
Aura type id 4
Value: 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Hammer and Anvil appears in: 1 talent.

Talents

  • Hammer and Anvil for Paladin (Holy, Protection, Retribution)
    Hero talent tree: LightsmithTalent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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