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Hammer of Justice

Spell

Hammer of Justice

Holy

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Adventurer

Instant cast30 sec cooldownTen yards

Stuns the target for 3 sec.

Hammer of Justice

Tooltip

Stuns the target for 3 sec.

How it works

Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Hammer of Justice is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
  3. Effect 3 is School Damage (effect type 2).

What it does

Hammer of Justice is a Holy spell with an instant cast, a range of 10 yards, a 30 sec cooldown and effects that last 3 sec. When cast it applies an aura and deals Holy damage. The client files the whole spell under the stunned mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly
Range10 yards (Ten yards)
Cast timeInstant
Cooldown30 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration3 sec
MechanicStunned
Dispel typeDispel type id 1
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 12
Effect #2Apply Aura (6)
Aura type id 4
Effect #3School Damage (2)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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