Tooltip
Stuns the target for 3 sec.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Hammer of Justice is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 3 is School Damage (effect type 2).
What it does
Hammer of Justice is a Holy spell with an instant cast, a range of 10 yards, a 30 sec cooldown and effects that last 3 sec. When cast it applies an aura and deals Holy damage. The client files the whole spell under the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Cooldown | 30 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 3 sec |
| Mechanic | Stunned |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 12 |
| Effect #2 | Apply Aura (6) Aura type id 4 |
| Effect #3 | School Damage (2) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.