How it works
Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12.
What it does
Hammer of Justice is a Holy spell with a 2 sec cast, a range of 10 yards, a 17 sec cooldown and effects that last 3 sec. When cast it applies an aura. The client files the whole spell under the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | 2 sec |
| Cooldown | 17 sec |
| Category cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 3 sec |
| Mechanic | Stunned |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 12 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.