Tooltip
Jol'Grum lashes out with his horns, dealing damage and knocking back enemies in a cone.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Headbutt is built from 4 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 150.
- Effect 2 is Knock Back (effect type 98). Its base value is 150. Its area radius is 30 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 89. Its base value is 5 per tick. Its area radius is 30 yards. It ticks every 1 sec, 3 times over the full 3 sec (15 base in total).
- Effect 4 is effect type 77, which the datamine does not name.
What it does
Headbutt is a Physical spell with a 1 sec cast, a range of 25 yards, a 3 sec cooldown and effects that last 3 sec. When cast it deals a percentage of weapon damage (base value 150), has a Knock Back effect in a 30 yard radius and applies an aura in a 30 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 25 yards (Twenty-Five yards) |
| Cast time | 1 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 3 sec |
| Effect #1 | Weapon % Damage (31) Value: 150 |
| Effect #2 | Knock Back (98) Value: 150 Misc value: 150 Radius: 30 yards |
| Effect #3 | Apply Aura (6) Aura type id 89 Value: 5 Radius: 30 yards Period: every 1 sec |
| Effect #4 | Effect 77 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.