Tooltip
Calls forth healing rains to blanket the area, restoring health in the area every 2 sec for 10 sec.
How it works
Casting it triggers a 1.5 sec global cooldown.
Healing Rain is built from 2 client effects, applied in this order:
- Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 4. Its base value is 83505. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 2 sec, 5 times over the full 10 sec.
What it does
Healing Rain is a Nature spell with a 2 sec cast, a range of 30 yards and effects that last 10 sec. When cast it leaves a persistent area effect on the ground in a 10 yard radius and applies an aura every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 2 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 10 sec |
| Effect #1 | Persistent Area Aura (27) Aura type id 4 Value: 83505 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 226 Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.