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Healing Rain

Spell

Healing Rain

Nature

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2 secMedium Range

Calls forth healing rains to blanket the area, restoring health in the area every 2 sec for 10 sec.

Healing Rain

Tooltip

Calls forth healing rains to blanket the area, restoring health in the area every 2 sec for 10 sec.

How it works

Casting it triggers a 1.5 sec global cooldown.

Healing Rain is built from 2 client effects, applied in this order:

  1. Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 4. Its base value is 83505. Its area radius is 10 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 2 sec, 5 times over the full 10 sec.

What it does

Healing Rain is a Nature spell with a 2 sec cast, a range of 30 yards and effects that last 10 sec. When cast it leaves a persistent area effect on the ground in a 10 yard radius and applies an aura every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range30 yards (Medium Range)
Cast time2 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration10 sec
Effect #1Persistent Area Aura (27)
Aura type id 4
Value: 83505
Radius: 10 yards
Effect #2Apply Aura (6)
Aura type id 226
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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