Spell
Healing Rain
Nature
Blanket the target area in healing rains, restoring to up to 5 allies over 24 sec.
Tooltip
Blanket the target area in healing rains, restoring to up to 5 allies over 24 sec.
How it works
Healing Rain is built from 4 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 11. Its area radius is 11 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 6 per tick. It ticks every 2 sec, 12 times over the full 24 sec (72 base in total).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 14.
- Effect 4 is Dummy (effect type 3). Its base value is 5.
What it does
Healing Rain is a Nature spell with an instant cast, a range of 40 yards and effects that last 24 sec. When cast it applies an aura every 2 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | 24 sec |
| Effect #1 | Dummy (3) Value: 11 Radius: 11 yards |
| Effect #2 | Apply Aura (6) Aura type id 226 Value: 6 Period: every 2 sec |
| Effect #3 | Apply Aura (6) Aura type id 4 Value: 14 |
| Effect #4 | Dummy (3) Value: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.