Tooltip
Inflicts weapon damage on the target followed by periodic damage every 1 sec. over 5 sec.
How it works
Its aura procs every time its trigger condition is met.
Hemorrhage is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 350.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 100 per tick. It ticks every 1 sec, 5 times over the full 5 sec (500 base in total).
What it does
Hemorrhage is a Physical spell with an instant cast, a range of 5 yards and effects that last 5 sec. When cast it deals Physical damage (base value 350) and applies an aura every 1 sec. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 5 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 350 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 100 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.