Tooltip
An instant strike that deals 25% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to. Lasts or 15 sec. Awards 1 combo point.
How it works
Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met. The aura is spent after 10 procs.
Hemorrhage is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 125.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 25.
What it does
Hemorrhage is a Physical spell with an instant cast, a range of 5 yards and effects that last 15 sec. When cast it deals a percentage of weapon damage (base value 125) and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 15 sec |
| Proc chance | Always |
| Proc charges | 10 |
| Effect #1 | Weapon % Damage (31) Value: 125 |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 25 Misc value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.