Tooltip
Fires an ice shard at the target that inflicts 100% attack damage as Physical and increases the damage of consecutive ice shards by 10% for 30 sec. This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Ice Shard is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 100. It applies the infected mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 10.
What it does
Ice Shard is a spell with an instant cast, a range of 100 yards and effects that last 30 sec. When cast it applies an aura. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 30 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Dummy (3) Value: 100 Mechanic: Infected |
| Effect #2 | Apply Aura (6) Aura type id 255 Value: 10 Misc value: 33 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Ice Shard appears in: 1 boss encounter.
Boss encounters
- Lady Jaina Proudmoore in Battle of Dazar'alor
Journal section: Stage One: Burning Seas > Lady Jaina Proudmoore; Stage Two: Frozen Wrath > Lady Jaina Proudmoore; Stage Three: Daughter of the Sea > Lady Jaina Proudmoore
Encounter creatures: Lady Jaina ProudmooreRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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