Boss
Lady Jaina Proudmoore
Lady Jaina Proudmoore - Battle of Dazar'alor
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Lady Jaina Proudmoore encounter in Battle of Dazar'alor.
As the Alliance fleet withdraws from Dazar'alor, Lady Jaina Proudmoore stays behind with a handful of Kul Tiran vessels to slow the Horde's pursuit. Storm clouds gather overhead as Jaina leads her pursuers deeper into the Great Sea, where she will attempt to turn the odds in her favor.
Encounter Facts
In the game's encounter order for Battle of Dazar'alor, Lady Jaina Proudmoore comes 11th of 11, after Laminaria.
Instance Entrance: Zuldazar
Battle of Dazar'alor entranceThe Battle of Dazar'alor entrance is in Zuldazar, at 54.3, 30.0 on the Zuldazar map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
The pursuit of Jaina across the seas takes place over three stages. During stage one, Jaina assaults the Zandalari warship with Kul Tiran Corsairs that Bombard the play space. As the fight progresses, marines Set Charges that inflict heavy damage to the raid unless these bombs are thrown overboard before detonated. During stage two, Jaina unleashes the full force of her power, freezing the raid over time. Dwindling heat sources must be used to slow the stacks of Chilling Touch in order to avoid becoming Frozen Solid. During stage three, Jaina utilizes Prismatic Images that duplicate her most dangerous frost spells. Frozen allies must be freed before they are hit by Shattering Lance. On Mythic difficulty, a gathering blizzard causes the temperature to drop so players must remain close together in order to avoid being frozen solid.
Damage Dealers
- Fire ballistas at Kul Tiran Corsairs to repel their attack.
- Hurl munition barrels placed by Set Charge overboard before they explode.
- Free allies who are Frozen Solid!
- Clear stacks of Chilling Touch by running into patches of Searing Pitch or standing nearby a Burning Explosion before it detonates.
Tanks
- Clear stacks of Chilling Touch by running into patches of Searing Pitch or standing nearby a Burning Explosion before it detonates.
- Clear patches of Searing Pitch with Jaina's Avalanche or Freezing Blast abilities.
- Move away from Jaina when targeted by Avalanche to better avoid the shards of ice.
Healers
- Ring of Ice inflicts heavy damage to the raid.
- Dispel allies effected by Grasp of Frost or Hand of Frost.
- Players targeted by Siegebreaker Blast will take high damage upon impact.
Stage One: Burning Seas
Kul Tiran Corsair
Kul Tiran Corsairs periodically arrive to provide cover fire and assistance.
Lady Jaina Proudmoore
Intermission: Howling Winds
Stage Two: Frozen Wrath
Frozen Seas
Fighting upon the frozen seas periodically grants applications of Chilling Touch.
Arctic Ground
Unexploded Ordnance
A few undetonated munitions barrels remain frozen in the ice. Upon being destroyed, they ignite their contents and cause a Burning Explosion.
Proudmoore Flagship
The flagship circles overhead, ready to rain devastation upon Jaina's enemies.
Lady Jaina Proudmoore
Intermission: Flash Freeze
Flash Freeze
Arcane Barrage
Jaina's Tide Elemental
Upon reaching 100 power, the Jaina's Tide Elemental casts Frost Nova.
Stage Three: Daughter of the Sea
Frozen Seas
Fighting upon the frozen seas periodically grants applications of Chilling Touch.
Proudmoore Flagship
The flagship circles overhead, ready to rain devastation upon Jaina's enemies.
Lady Jaina Proudmoore
Ability Spells
Every ability the Adventure Guide lists for Lady Jaina Proudmoore, with its spell's school, cast time and duration and the description the game gives it.
Chilling Touch
Physical · Instant
Being affected by Jaina's frost spells chills players, reducing their movement speed by 2% and inflicting Frost damage every 1 sec. This effect stacks.
Gathering Blizzard
Frost · Instant
The chilling blizzard causes the ambient temperature to drop and also reduce vision. At power, players must remain within distance of other players. At power, players must remain within distance of other players At full power, vision is severely limited.
Freezing Blood
Frost · Instant · Lasts 6 sec
Set Charge
Physical · 1 sec cast · Lasts 45 sec
Places a munitions barrel that will explode after 40 sec, inflicting Fire damage to all players unless it is tossed overboard before it detonates.
Bombard
Fire · Instant
The Kul Tiran Corsairs bombard the deck of the Zandalari vessel, inflicting Fire damage to all nearby players and knocking them back.
Searing Pitch
Fire · Instant · Lasts 10 min
Continually inflicts Fire damage every 1 sec as long as a player stands within the flames. Inflicts greater damage the longer a player stands within the effect.
Ice Shard
Physical · Instant · Lasts 30 sec
Fires an ice shard at the target that inflicts 100% attack damage as Physical and increases the damage of consecutive ice shards by 10% for 30 sec. This effect stacks.
Avalanche
Frost · 3 sec cast · Lasts 5 sec
Time Warp
Nature · Instant · Lasts 40 sec
Warps the flow of time, increasing haste by 30% for 40 sec. Those affected will be unable to benefit from Bloodlust, Heroism, or Time Warp again for 10 min.
Grasp of Frost
Frost · 2 sec cast · Lasts 8 sec
Targets a random player and inflicts Frost damage on impact and roots them for 8 sec. Also applies a stack of chilling touch every 2 sec for 8 sec.
Freezing Blast
Frost · 3.5 sec cast
A cresting wave of ice surges over players in a line in front of the caster, dealing Frost damage on impact and knocking enemies back.
Ring of Ice
Frost · 7 sec cast
Frozen Siege
Physical · 1 sec cast
The boss randomly chooses a ballista and freezes it in a block of ice. The siege weapon cannot be operated until it is released from this icy prison.
Howling Winds
Frost · Instant
Jaina blinks away and conjures a powerful storm, restricting the vision of targets further away. Additionally, she continually radiates glacial shards outward.
Glacial Shards
Frost · Instant
Coming into contact with a Glacial Shard inflicts Frost damage and freezes the target in a block of ice.
Arctic Armor
Nature · Instant · Lasts 2 min
Images provide a shield that surrounds the boss, making her immune to damage and interrupts until no images are left.
Blistering Tornado
Frost · Instant
Inflicts Frost damage and knocks enemies away that come into contact with it.
Drops
Loot the dungeon journal lists for this encounter in Battle of Dazar'alor.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Lady Jaina Proudmoore encounter lists 14 items in the dungeon journal, item level 60. Equip slots covered: Shoulder, One-Hand, Feet, Trinket, Chest, Held In Off-hand, Head, Waist, Wrist and Finger. Every piece binds when picked up, so none of it reaches the Auction House.
- Admiralty's Ceremonial Epaulets Shoulder (Leather), item level 60, requires level 50. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 56g 39s for it.
- Daelin Proudmoore's Saber One-Hand (One-Handed Sword), item level 60, requires level 50. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Mastery. A vendor pays 106g 28s for it. Part of the Keepsakes of the Resolute Commandant set.
- Embossed Deckwalkers Feet (Leather), item level 60, requires level 50. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Mastery. A vendor pays 54g 89s for it.
- Everchill Anchor Trinket, item level 60, requires level 50. Bind on Pickup. Stats: Strength. A vendor pays 61g 3s for it. Equip: Everchill.
- Flag Officer's Overcoat Chest (Mail), item level 60, requires level 50. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 77g 23s for it.
- Fogbreaker, Light of the Sea Held In Off-hand, item level 60, requires level 50. Bind on Pickup. Stats: Stamina, Mastery, Critical Strike and Intellect. A vendor pays 65g 74s for it. Equip: Light of the Sea.
- Glaciercrest Helm Head (Plate), item level 60, requires level 50. Bind on Pickup. Stats: Strength or Intellect and Stamina. A vendor pays 56g 18s for it.
- Hullplate Girdle Waist (Plate), item level 60, requires level 50. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 35g 80s for it.
- Icebinder's Bracers Wrist (Mail), item level 60, requires level 50. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 36g 21s for it.
- Lord Admiral's Signet Finger, item level 60, requires level 50. Bind on Pickup. Stats: Stamina, Mastery and Haste. A vendor pays 47g 10s for it. Part of the Keepsakes of the Resolute Commandant set.
- Robes of Biting Cold Chest (Cloth), item level 60, requires level 50. Bind on Pickup. Stats: Intellect and Stamina. A vendor pays 75g 32s for it.
- Tidestorm Codex Trinket, item level 60, requires level 50. Bind on Pickup. Stats: Intellect. A vendor pays 32s 61c for it. Use: Surging Waters. Equip: Surging Elemental.
- G.M.O.D. Miscellaneous, item level 30, requires level 10. Bind on Pickup. Tooltip: “Teaches you how to summon this mount.” Use: Learning.
- Glacial Tidestorm Miscellaneous, item level 30, requires level 10. Bind on Pickup. Tooltip: “Teaches you how to summon this mount.” Use: Learning.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
12 achievements list a victory over Lady Jaina Proudmoore among their criteria.