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Ignite

Spell

Ignite

Physical

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Instant castSelf Only

The Taskmaster ignites his minions, increasing their melee attack speed by 100%.

Ignite

Tooltip

The Taskmaster ignites his minions, increasing their melee attack speed by 100%.

How it works

Ignite is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 138. Its base value is 100.
  2. Effect 2 is effect type 203, which the datamine does not name. It triggers Stench.

What it does

Ignite is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It also casts Stench.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 138
Value: 100
Effect #2Effect 203
Trigger spell: Stench

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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