Tooltip
Lights an enemy on fire, causing it to flee in terror and take periodic Fire damage for 7 sec. Only 1 target can be feared at a time.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.
Ignite is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 7.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10.5284 per tick. It ticks every 1 sec, 7 times over the full 7 sec (73.7 base in total).
What it does
Ignite is a Fire spell with a 1.5 sec cast, a range of 40 yards and effects that last 7 sec. When cast it applies an aura and applies an aura every 1 sec. The client files the whole spell under the fleeing mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 1.5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 7 sec |
| Mechanic | Fleeing |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 7 |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -50 |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 10.5284 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.