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Illusionary Night

Spell

Illusionary Night

Shadow

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Instant castSelf Only

Tichondrius dissolves into bats, trapping all players in a horrific illusion for 30 sec.

Illusionary Night

Tooltip

Tichondrius dissolves into bats, trapping all players in a horrific illusion for 30 sec.

How it works

Illusionary Night is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 261. Its area radius is 400 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 260. Its area radius is 400 yards.

What it does

Illusionary Night is a Shadow spell with an instant cast, no range (it targets the caster) and effects that last 30 sec. When cast it applies an aura in a 400 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast timeInstant
Duration30 sec
Effect #1Apply Aura (6)
Aura type id 261
Misc value: 173
Radius: 400 yards
Effect #2Apply Aura (6)
Aura type id 260
Misc value: 1196, 7
Radius: 400 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Illusionary Night appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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