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Immolate

Spell

Immolate

Fire

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2 secMedium Range

Burns an enemy, then inflicts additional Fire damage every 3 sec.

Immolate

Tooltip

Burns an enemy, then inflicts additional Fire damage every 3 sec. for 12 sec.

How it works

Its dispel type is client id 1.

Immolate is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 75.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 30 per tick. It ticks every 3 sec, 4 times over the full 12 sec (120 base in total).

What it does

Immolate is a Fire spell with a 2 sec cast, a range of 30 yards and effects that last 12 sec. When cast it deals a percentage of weapon damage (base value 75) and applies an aura every 3 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range30 yards (Medium Range)
Cast time2 sec
Duration12 sec
Dispel typeDispel type id 1
Effect #1Weapon % Damage (31)
Value: 75
Effect #2Apply Aura (6)
Aura type id 70
Value: 30
Period: every 3 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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