Tooltip
Burns an enemy, then inflicts additional Fire damage every 3 sec. for 12 sec.
How it works
Its dispel type is client id 1.
Immolate is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 75.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 30 per tick. It ticks every 3 sec, 4 times over the full 12 sec (120 base in total).
What it does
Immolate is a Fire spell with a 2 sec cast, a range of 30 yards and effects that last 12 sec. When cast it deals a percentage of weapon damage (base value 75) and applies an aura every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 2 sec |
| Duration | 12 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Weapon % Damage (31) Value: 75 |
| Effect #2 | Apply Aura (6) Aura type id 70 Value: 30 Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.