Tooltip
Burns the enemy, causing 1.8 Fire damage immediately and an additional 6.3 Fire damage over 18 sec.
Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.
Immolate is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1.8.
- Effect 2 is Dummy (effect type 3). Its base value is 50.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1.05 per tick. It ticks every 3 sec, 6 times over the full 18 sec (6.3 base in total).
What it does
Immolate is a Fire spell with a 1.5 sec cast, a range of 40 yards and effects that last 18 sec. When cast it deals Fire damage (base value 1.8) and applies an aura every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 1.5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 18 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 1.8 Chain targets: 1 |
| Effect #2 | Dummy (3) Value: 50 |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 1.05 Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.