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Immolate

Spell

Immolate

Fire

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1.5 secLong Range

Burns the enemy, causing 1.8 Fire damage immediately and an additional 6.3 Fire damage over 18 sec.

Immolate

Tooltip

Burns the enemy, causing 1.8 Fire damage immediately and an additional 6.3 Fire damage over 18 sec.

Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes.

How it works

Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.

Immolate is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 1.8.
  2. Effect 2 is Dummy (effect type 3). Its base value is 50.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1.05 per tick. It ticks every 3 sec, 6 times over the full 18 sec (6.3 base in total).

What it does

Immolate is a Fire spell with a 1.5 sec cast, a range of 40 yards and effects that last 18 sec. When cast it deals Fire damage (base value 1.8) and applies an aura every 3 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range40 yards (Long Range)
Cast time1.5 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration18 sec
Dispel typeDispel type id 1
Effect #1School Damage (2)
Value: 1.8
Chain targets: 1
Effect #2Dummy (3)
Value: 50
Effect #3Apply Aura (6)
Aura type id 3
Value: 1.05
Period: every 3 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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