Tooltip
Burns the enemy with fire, causing 25 Fire damage and an additional (350.8% of Spell Power) Fire damage over 18 sec.
Immolate critical strikes generate a Soul Shard.
How it works
Its dispel type is client id 1.
Immolate is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 25. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 12 per tick. It scales with 0.495 times spell power. It ticks every 3 sec, 5 times over the full 15 sec (60 base in total).
What it does
Immolate is a Fire spell with a 1.5 sec cast, a range of 40 yards and effects that last 15 sec. When cast it deals Fire damage (base value 25) and applies an aura every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 1.5 sec |
| Duration | 15 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 25 Spell power coefficient: 1 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 12 Spell power coefficient: 0.495 Period: every 3 sec Chain targets: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.