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Impale

Spell

Impale

Physical

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Instant cast5 sec cooldownCombat Range

Impales an enemy, inflicting Physical damage every 3 sec.

Impale

Tooltip

Impales an enemy, inflicting Physical damage every 3 sec. for 9 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Impale is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 55 per tick. It ticks every 3 sec, 3 times over the full 9 sec (165 base in total).
  2. Effect 2 is Trigger Missile (effect type 32). It triggers Impale.
  3. Effect 3 is Trigger Missile (effect type 32). It triggers Impale.

What it does

Impale is a spell with an instant cast, a range of 5 yards, a 5 sec cooldown and effects that last 9 sec. When cast it applies an aura every 3 sec and launches a missile. It also casts Impale (record #114980) and Impale (record #114987).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Cooldown5 sec
Global cooldownNone
Duration9 sec
Effect #1Apply Aura (6)
Aura type id 70
Value: 55
Period: every 3 sec
Effect #2Trigger Missile (32)
Trigger spell: Impale
Effect #3Trigger Missile (32)
Trigger spell: Impale

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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