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Impale

Spell

Impale

Physical

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Hunter

Instant castCombat Range

Inflicts Physical damage to an enemy and causes it to Bleed for additional damage every 2 sec.

Impale

Tooltip

Inflicts Physical damage to an enemy and causes it to Bleed for additional damage every 2 sec. for 8 sec.

How it works

Its aura procs every time its trigger condition is met.

Impale is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 27.4807.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3.9258 per tick. It scales with 1 times spell power. It applies the bleeding mechanic. It ticks every 2 sec, 4 times over the full 8 sec (15.7 base in total).

What it does

Impale is a Physical spell with an instant cast, a range of 5 yards and effects that last 8 sec. When cast it deals Physical damage (base value 27.4807) and applies an aura with the bleeding mechanic every 2 sec. It stacks up to 3 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Duration8 sec
Proc chanceAlways
Max stacks3
Effect #1School Damage (2)
Value: 27.4807
Effect #2Apply Aura (6)
Aura type id 3
Value: 3.9258
Spell power coefficient: 1
Mechanic: Bleeding
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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