Spell
Impale
Physical
Inflicts Physical damage to an enemy and causes it to Bleed for additional damage every 2 sec.
Tooltip
Inflicts Physical damage to an enemy and causes it to Bleed for additional damage every 2 sec. for 8 sec.
How it works
Its dispel type is client id 11. Its aura procs every time its trigger condition is met.
Impale is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 25 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 4 times over the full 8 sec (100 base in total).
What it does
Impale is a Physical spell with an instant cast, a range of 5 yards and effects that last 8 sec. When cast it deals a percentage of weapon damage (base value 100) and applies an aura with the bleeding mechanic every 2 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 8 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | Weapon % Damage (31) Value: 100 |
| Effect #2 | Apply Aura (6) Aura type id 70 Value: 25 Mechanic: Bleeding Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.