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Impale

Spell

Impale

Physical

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Hunter

Instant castCombat Range

Inflicts Physical damage to an enemy and causes it to Bleed for additional damage every 2 sec.

Impale

Tooltip

Inflicts Physical damage to an enemy and causes it to Bleed for additional damage every 2 sec. for 8 sec.

How it works

Its dispel type is client id 11. Its aura procs every time its trigger condition is met.

Impale is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 100.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 25 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 4 times over the full 8 sec (100 base in total).

What it does

Impale is a Physical spell with an instant cast, a range of 5 yards and effects that last 8 sec. When cast it deals a percentage of weapon damage (base value 100) and applies an aura with the bleeding mechanic every 2 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 3 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Duration8 sec
MechanicBleeding
Dispel typeDispel type id 11
Proc chanceAlways
Max stacks3
Effect #1Weapon % Damage (31)
Value: 100
Effect #2Apply Aura (6)
Aura type id 70
Value: 25
Mechanic: Bleeding
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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