Tooltip
Spikes pierce the floor and then rise up, dealing 34.0204 Physical damage and knocking up enemy targets in a line away from the caster.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Impale is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 1 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 34.0204. Its area radius is 45 yards.
- Effect 3 is Knock Back (effect type 98). Its base value is 300. Its area radius is 45 yards.
What it does
Impale is a Physical spell with an instant cast, an unlimited range and a 3 sec cooldown. When cast it deals Physical damage (base value 34.0204) in a 45 yard radius and has a Knock Back effect in a 45 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | Dummy (3) Radius: 1 yards |
| Effect #2 | School Damage (2) Value: 34.0204 Radius: 45 yards |
| Effect #3 | Knock Back (98) Value: 300 Radius: 45 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.