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Impale

Spell

Impale

Physical

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Instant cast3 sec cooldownAnywhere - Unlimited

Spikes pierce the floor and then rise up, dealing 34.0204 Physical damage and knocking up enemy targets in a line away from the caster.

Impale

Tooltip

Spikes pierce the floor and then rise up, dealing 34.0204 Physical damage and knocking up enemy targets in a line away from the caster.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Impale is built from 3 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 1 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 34.0204. Its area radius is 45 yards.
  3. Effect 3 is Knock Back (effect type 98). Its base value is 300. Its area radius is 45 yards.

What it does

Impale is a Physical spell with an instant cast, an unlimited range and a 3 sec cooldown. When cast it deals Physical damage (base value 34.0204) in a 45 yard radius and has a Knock Back effect in a 45 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Cooldown3 sec
Global cooldownNone
Effect #1Dummy (3)
Radius: 1 yards
Effect #2School Damage (2)
Value: 34.0204
Radius: 45 yards
Effect #3Knock Back (98)
Value: 300
Radius: 45 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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