Tooltip
Deals a vicious attack that causes the target to bleed profusely until healed past 90% of its maximum health. Deals 5.35286 damage every 2 sec. for 1 min or until removed via healing.
How it works
Its dispel type is client id 11.
Impale is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 5.3529 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 30 times over the full 1 min (160.59 base in total).
- Effect 2 is Dummy (effect type 3). Its base value is 90.
- Effect 3 is Weapon % Damage (effect type 31). Its base value is 150.
What it does
Impale is a Physical spell with an instant cast, a range of 5 yards and effects that last 1 min. When cast it applies an aura with the bleeding mechanic every 2 sec and deals a percentage of weapon damage (base value 150). The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 1 min |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 5.3529 Mechanic: Bleeding Period: every 2 sec |
| Effect #2 | Dummy (3) Value: 90 |
| Effect #3 | Weapon % Damage (31) Value: 150 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.